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Old Aug 21, 2009, 12:31 PM // 12:31   #21
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Originally Posted by God_Hand View Post
Highlander? Say what?
Isn't that when you high five someone with your entire body, essentially landing on them?
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Old Aug 21, 2009, 01:36 PM // 13:36   #22
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Get rid of rank in HA: Killed the HA completely. Removing it will spark new interest in the arena.

Allow for as many heroes in a HA party as you want; if you can't make a group form your own and whoever fills slots fills. You should never have to hinge whether you play the game on whether other players want to play with you. PvE learned that lesson a long time ago and has several times the number of people playing it then GVG and HA combined.

Remove gold requirement for making guild halls and inviting members: Really shouldn't exist.

Skill reset: All skills reset to their original form. Balancing the entire spectrum of pvp should start from there. new builds, means organic metagame, organic metagame means more people willing to gvg. People don't like stalewars, the major deterrent of gvg is having to play the standard build to stand a chance and getting roflstomped anyway. Bring back variety and you bring back the players.

Remember folks. Guild Wars isn't dead. Just the HA and GvG. By removing the stale meta, the barriers of entry, the requirements to pug, is the only way to save it. But if the above changes are too radical for you, you can enjoy your stalewars till guild wars 2 comes out.
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Old Aug 21, 2009, 02:17 PM // 14:17   #23
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Originally Posted by 91ntucker View Post
I'll just start this out myself .

I think that a new form of PvP could help to bring the game back.

Personally, I'd like to see a weekend competition.
Sealed deck tournaments- 6v6- between guilds with in-game prizes*

[Nothing amazing, other wise i could see this being abused]
The game died because of a lack of effective support for high-end pvp players and the fact that the learning curve(not to mention cost of buying every game) makes it impossible for bad players to learn how to get better. Once high end players quit it is impossible for worse players to get better to take their spot, so the game slowly dies.

The game has been dead for years and I don't think there is anything anet can or is willing to do to revive it

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Originally Posted by wuzzman View Post
Get rid of rank in HA: Killed the HA completely.
Rank and fame are the only things keeping HA alive. It would be nothing but another shitter RA/TA arena if it wasnt for that.

Allow for as many heroes in a HA party as you want; if you can't make a group form your own and whoever fills slots fills. You should never have to hinge whether you play the game on whether other players want to play with you. PvE learned that lesson a long time ago and has several times the number of people playing it then GVG and HA combined.
Heroes in HA break the concept of having multi-team matches if teams dont care about winning.

Remove gold requirement for making guild halls and inviting members: Really shouldn't exist.
agree

Skill reset: All skills reset to their original form. Balancing the entire spectrum of pvp should start from there. new builds, means organic metagame, organic metagame means more people willing to gvg. People don't like stalewars, the major deterrent of gvg is having to play the standard build to stand a chance and getting roflstomped anyway. Bring back variety and you bring back the players.
lol how long have you been playing this game

Remember folks. Guild Wars isn't dead. Just the HA and GvG. By removing the stale meta, the barriers of entry, the requirements to pug, is the only way to save it. But if the above changes are too radical for you, you can enjoy your stalewars till guild wars 2 comes out.
yeah guild wars is GvG. Guild wars - guild versus guild ... get it? The rest of guild wars is just broke/bad gamers playing it like its a free WoW
I dont think you understand this game very well

Last edited by NaturesRenewal[Deer]; Aug 21, 2009 at 02:21 PM // 14:21..
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Old Aug 21, 2009, 02:23 PM // 14:23   #24
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Originally Posted by Bristlebane View Post
6. Take on the challenge of making a survivor in Pre Searing.
7. Make absurd guild competitions with absurd prices.. for example.. first guildy to bring you Little Thom's Cloak AND a black bear from Pre Searing to Shing Jea monastery, still being level 1, wins 100k and a hug.
Quote:
Originally Posted by God_Hand View Post
6. I'm assuming you mean Legendary Defender of Ascalon. That's like what, 500 hours? No thanks, Vladimir.
7. Not possible (or is it?), but I like the concept.
6. Actually I did mean survivor in Pre. I heard there might be some ways to do it, but it would actually take longer time than LDoA.

7. It is indeed possible! You need a friend to tame Black Bear, and then get a run to Shing Jea Monastery. In fact it's maybe the only way to get a level 1 into Shing Jea Monastery. Nightfall might work but then you have to get into first mission with help from other, then you have to fail the bonus completely (which is almost impossible).
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Old Aug 21, 2009, 04:23 PM // 16:23   #25
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Can you people stop talking about introducing new pvp types? That is probably the number 1 biggest reason why this game is 'dead'.
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Old Aug 21, 2009, 04:27 PM // 16:27   #26
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Originally Posted by NaturesRenewal[Deer] View Post
The game died because of a lack of effective support for high-end pvp players and the fact that the learning curve(not to mention cost of buying every game) makes it impossible for bad players to learn how to get better. Once high end players quit it is impossible for worse players to get better to take their spot, so the game slowly dies.

The game has been dead for years and I don't think there is anything anet can or is willing to do to revive it



I dont think you understand this game very well
I think you enjoy your stalewars. Have fun till gw2.
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Old Aug 21, 2009, 04:48 PM // 16:48   #27
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Originally Posted by Bristlebane View Post
6. Actually I did mean survivor in Pre. I heard there might be some ways to do it, but it would actually take longer time than LDoA.
How would that happen? The only way I can see it happening is if the baddies get XP from killing your pet. You won't even be able to AFK that... ouch.

Seriously, if you've gotten to that point, go play another game rather than spamming "Comfort Animal" for 6 months straight.
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Old Aug 21, 2009, 04:51 PM // 16:51   #28
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Originally Posted by qvtkc View Post
Isn't that when you high five someone with your entire body, essentially landing on them?
It's called Highlander because "there can be only one" (from the show Highlander) of each class.
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Old Aug 21, 2009, 06:11 PM // 18:11   #29
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[frozen soil]
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Old Aug 22, 2009, 12:42 AM // 00:42   #30
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Wouldn't make the game more popular, but in GvG a randomized unrated like in HB *might* convince some more guilds to try it out.
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Old Aug 22, 2009, 12:52 AM // 00:52   #31
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Quote:
Originally Posted by Bristlebane
6. Actually I did mean survivor in Pre. I heard there might be some ways to do it, but it would actually take longer time than LDoA.
You heard wrong. Survivor in Pre is impossible.

Quote:
7. It is indeed possible! You need a friend to tame Black Bear, and then get a run to Shing Jea Monastery. In fact it's maybe the only way to get a level 1 into Shing Jea Monastery. Nightfall might work but then you have to get into first mission with help from other, then you have to fail the bonus completely (which is almost impossible).
Black Bears in pre are level 3. Getting it to level 1 is impossible.
Quote:
How would that happen? The only way I can see it happening is if the baddies get XP from killing your pet. You won't even be able to AFK that... ouch.

Seriously, if you've gotten to that point, go play another game rather than spamming "Comfort Animal" for 6 months straight.
Pets only give XP once. Following deaths will award no XP.
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Old Aug 22, 2009, 02:54 AM // 02:54   #32
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Okay, Going off topic again .
This Thread is for those willing to share their thoughts on what could potentially bring back the Game.
Jumping into the thread solely to shoot down someone's idea is counter productive.

So here we are currently:
A couple people have suggested new forms of pvp to be introduced.
Others have suggested that to bring back the game Ranking should be Abandoned.

However, while these ideas may or may not bring the game back, they rely on outside intervention.

Maybe the solution we're look for has been found already. If the game, in your eyes, is alive and well you could possibly share the reason for that too.
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Old Aug 22, 2009, 04:23 AM // 04:23   #33
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Originally Posted by Xsiriss View Post
There's a cure,should provide some extra content.

www.guildwars2.com

That about sums it up.
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Old Aug 22, 2009, 05:54 AM // 05:54   #34
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A huge meta change would spice the game up for a little while... I remember when skill of your bar was important (PBlock mes) instead of these button smashing builds.
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Old Aug 22, 2009, 10:02 AM // 10:02   #35
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oh the good memories when good teams from RA wernt anahilated by bad teams in TA with hex overload rubbish... oh the good memories
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Old Aug 25, 2009, 01:43 PM // 13:43   #36
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Quote:
Originally Posted by Thamior Shamus View Post
A huge meta change would spice the game up for a little while... I remember when skill of your bar was important (PBlock mes) instead of these button smashing builds.
Omg interrupts are so skillful
See banana press button
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Old Aug 25, 2009, 08:39 PM // 20:39   #37
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Originally Posted by God_Hand View Post
Oh, and uh, Highlander? Say what?
There can only be one! of each class that is. Its a pretty fun format in TF2 that is the same principle only 9v9 as there are only 9 classes.


Quote:
Originally Posted by Ex Death View Post
Can you people stop talking about introducing new pvp types? That is probably the number 1 biggest reason why this game is 'dead'.
I'm going to have to disagree here. I feel it was the reckless class/skill additions along with poor understanding of core game mechanics and lack of support that moved the game away from requiring a dismantling of a team's build to the modern 3,2,1 offenses that just push through any build.
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Old Aug 26, 2009, 03:22 PM // 15:22   #38
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What I meant is that I think that there are too many different pvp types which only serve to disperse the playerbase just for variety's sake. For example, I think that HA/tombs should never have existed. What this would mean is that 4 years after the game's release the game's staple pvp mode, gvg, would be far from 'dead' if you consider all the HA players playing gvg instead. The actual numbers of the pvp playerbase decreasing actually has a very small relationship with game balance being shit because the game is by far the best online pvp game in existence despite this.
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Old Aug 26, 2009, 04:41 PM // 16:41   #39
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"Once high end players quit it is impossible for newer players to get better so the game slowly dies"

What?

So how did the high end players get good in the first place? The game died because there were absolutely no tournaments in a supposed competative game for a year.
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Old Aug 26, 2009, 06:02 PM // 18:02   #40
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Quote:
Originally Posted by Ex Death View Post
What I meant is that I think that there are too many different pvp types which only serve to disperse the playerbase just for variety's sake. For example, I think that HA/tombs should never have existed. What this would mean is that 4 years after the game's release the game's staple pvp mode, gvg, would be far from 'dead' if you consider all the HA players playing gvg instead. The actual numbers of the pvp playerbase decreasing actually has a very small relationship with game balance being shit because the game is by far the best online pvp game in existence despite this.
Well, i remember that HA was played to move favor from one country to another. Then when they linked favor to max titles, HA was left only with title grinders.

IMHO the decreasing of the PvP playerbase is caused by the fact that people keep stopping playing PvP, and nobody starts doing it, because PvP requires a lot more effort than that required by PvE, and most people want to play relaxed or they are frightened by PvP being so hard, or both.

So i think that to resurrect PvP, first of all what's needed is to give PvE'rs and new players a reason to start doing PvP, which can be 4v4 or 6v6 tournaments (without silly rewards like titles or rare minipets or such, because this will only encourage grind) with their own ladder. It's not really a new kind of PvP, it's only to design tournaments for already existent kinds of PvP (a part from 6v6). Hopefully, good players will keep playing the harder 8v8, and new players will have a middle step to try and to make experience with.
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